ACM is moving into a more media and technology focused approach, bridging the gap ~ edutainment.
What we learnt during the workshop:
- To experience how the visitors see the exhibits by first identifying the object based on first impression and understanding.
- Make it simple & clear on the message, NO FRILLS.
- Explore and go all WILD in your idea, place no boundaries.
- Focus on one main idea, place priority first.
- The more important message to portray, may NOT always be the easiest to do.
- Think about how the exhibit alone will relate to the whole section of the museum.
- ALWAYS think of the visitors' experience.
- Translate into new forms, bite sizes that are consumable (not literally,haha).
- Experience cannot be compromised by the virtual approach, still have to relate to the visitor in a real way.
- Consider the sustainability of the exhibit; wear and tear, damages and other factors.
- Finding out what visitors will first be curious about with regards to each object.
- How do we tell them so much about each exhibit without knocking them out?
- Activities are targeted more for young visitors aged 9-12.
- Image and Attitude towards museums
- EXPERIENCE! Engaging the senses.
- Consider the physical constraints that might affect the whole message to be conveyed, to learn with primary sources.
- Museum is actually only takes up 1% of all the activities available to entertain oneself, whereas Home Entertainment takes up the top rank.
Interactivity:
- Learning with a Handling Collection
- Learning with Primary Sources(Hand-on activities..)
- New Media
- Developing Concepts and Storyboards
- The Virtual vs. The Real?
Lastly, something to think about: A great trip is not about the destination, its about the experience.
Peter Greenburg
Museums cannot be all about fun. :)
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