Wayang Kulit has intricate and delicate nature in its art form and has interesting and complicating plots in the stories of Ramayana or Mahabrata epoch. You wouldn't know that you could relate one or two towards understanding your character and lifestyle now.
Here's a summary of what you might learn from the Wayang Kulit performance and its stories:
Lessons from Wayang Kulit Performance
1.
On the top, it's a lesson of morality, honesty, truth should win against evil.
2.
One has to choose what to do in accordance with his own belief.
Kumbakarna has to choose to fight despite Rahwana's sinful deeds, not to defend his brother but to defend his country. "Right or wrong its my country".
Wibisana, he chooses to defend the absolute truth. A sin committed by his own brother - the king, must be condemned. He decides to join Rama, the right side.
3.
It is reflecting events in life.
One must work hard decently before attaining his goals.
Lust of material wealth should bring disaster to other people and at the end should ruin his own life.
Love affaires exist since ancient time. But do not follow the wrong examples, such as the one between Begawan Wisrawa and Sukesi, Rahwana's parents.
4.
Life Purification. A king gives up his own crown, goes to solitude and lives as a Begawan to meditate, purifying his soul to reach a true holiness.
5.
Everyone is longing to live in a just (adil) and prosperous (makmur) society, in the safe, peaceful and secured situation with the blessing of God Almighty.
[Suryo S. Negoro]
With reference from http://www.joglosemar.co.id/wayangperformance.html
Friday, 27 February 2009
Wednesday, 25 February 2009
Tuesday, 24 February 2009
Week 3 Day 2
We are doing our Paper Prototype and video Prototype today.
Paper Prototype - to show how the whole exhibit look like.
Through the paper prototype exercises, we realised that how we can place our stuff in the museum, Do we have enough space and so on.. so that we can have a better look and feel for the whole environment.
Video Prototype -show how user can use and how the user can interact with.
Through the video prototype exercise, we realised some errors and notices some part cannot be work out. And most importantly, how we supposed to make the user learn through out the whole exhibit using a more interesting/interactive ways.
Paper Prototype - to show how the whole exhibit look like.
Through the paper prototype exercises, we realised that how we can place our stuff in the museum, Do we have enough space and so on.. so that we can have a better look and feel for the whole environment.
Video Prototype -show how user can use and how the user can interact with.
Through the video prototype exercise, we realised some errors and notices some part cannot be work out. And most importantly, how we supposed to make the user learn through out the whole exhibit using a more interesting/interactive ways.
Monday, 23 February 2009
Week 3 Day 1
We were trying out and test out how the whole exhibit should look like after we have come out with a finalize Floor Plan.
Paper Prototype - to show how the whole exhibit look like.Through the paper prototype exercises, we realised that how we can place our stuff in the museum, Do we have enough space and so on.. so that we can have a better look and feel for the whole environment.
For our paper prototype we only focus on our main interactive part. We will be doing out the whole look and feel of the exhibit using 3d max.
Paper Prototype - to show how the whole exhibit look like.Through the paper prototype exercises, we realised that how we can place our stuff in the museum, Do we have enough space and so on.. so that we can have a better look and feel for the whole environment.
For our paper prototype we only focus on our main interactive part. We will be doing out the whole look and feel of the exhibit using 3d max.
Friday, 20 February 2009
Week2 Day 5
We compiled everything together and did a podcast out. This is the web link:http://www.vimeo.com/3299768. (visit here!)
Thursday, 19 February 2009
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